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Creating Functions in 3ds Max with MaxScript

Hi This is going to be a relatively short post, based on the previous (and humongous!) post here  What’s it going to be about? Creating useful functions in MaxScript. What’s a function in MaxScript? Well, think of them as handy snippets of reusable code, which save on typing (always a good thing!) and the best …

Creating Functions in MaxScript Read More »

Hi. If you managed to read and (hopefully!) understand my introductory blog post about MaxScript here then it’s time to start doing useful things with MaxScript, things with geometry. Yep, modelling stuff. This is going to be a really long blog post though, as there is a lot to get through… If you would prefer …

Creating cladding in 3dsMax with MaxScript Read More »

Why I love the Octane Standalone renderer

I do love the Octane Standalone renderer. I’m probably unique within the Archviz industry in opting for the Octane Standalone renderer as much as I do. The image above, taken from OTOY’s demo scenes, is the first one I rendered with it after downloading the demo.  Cute isn’t it. More importantly, look at the depth …

Why I Love Octane Read More »

MaxScript Featured Example

Why do I love MaxScript? A lot of the 3D modelling work we do in Archviz can be tedious, frankly. You’ve modelled 20 boxes, and forgotten to rename them as ‘wall01’ ‘wall02’ etc. You’ve now renamed them all manually, but forgotten to give them a brick material, and then you’ve also forgotten to give them …

Why I Love MaxScript Read More »

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